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Guitar Hero Celebrates 20 Years – The Plastic Guitar That United the Gap Among Music Fans

Marking 20 years since Guitar Hero hit the market across the Atlantic, providing players everywhere the opportunity to feel like rock legends. Not literally, but try convincing anyone who's mastered Free Bird’s lengthy guitar solo in front of a packed crowd of friends.

Developed by the developers, Guitar Hero provided users with a plastic guitar peripheral to follow on-screen cues scrolling down the display synchronized to the music. Each riff corresponded to specific notes, producing the sensation of an authentic performance.

Harmonix previously experimented in the music genre before partnering with the publisher, later purchased by Activision during the mid-2000s. Collaboratively, they established the groundwork for an unlikely massively profitable franchise which made a significant impact for many of the artists featured, showcasing classic groups to millions of gaming enthusiasts.

Michael Dornbrook, ex-chief operating officer from the developer, remembers the initial budgetary hurdles of licensing the songs – even though the first two games primarily featured cover versions.

“We reproduced all the music since the dollar figure prohibitive,” he says. “Even with the publishing rights by themselves, it proved extremely difficult. We failed to secure acts such as legendary groups – RedOctane was operating on a shoestring budget, and we were pretty convinced it would fail. However, when the game became a hit, and record sales and radio play were going up, everyone wanted to participate.”

He continues: “Among the amazing things was the number of parents reached out expressing gratitude for introducing their children to the songs they adored. It evolved into a multigenerational phenomenon.”

Classic Rock Gains Younger Fans

Northern Irish group the Answer included their track in the 2008 release Guitar Hero World Tour. Guitarist Paul Mahon recalls how the series revived older hits to the forefront: “The game provided a larger, younger audience. Generally such music was seen as music that was past it, but then when it was included in the game young people discovered it, suddenly it was cool. That legitimised the genre, eliminating the outdated tag. It gave all our music renewed popularity.”

At that time, the Answer’s first record remained unreleased stateside, so the game served as a primary platform for exposure for the group as they went on a North American tour opening for the rock giants. “Their crew were playing the song on the tour bus, and some of them knew us thanks to the game,” Mahon says.

Major Band Titles and Lasting Impact

Music's heavyweight names soon capitalised on the game's success, including bands like Aerosmith, Metallica and others starring in specialized game editions that focused on each band’s catalogue and related stories, visuals and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, reportedly to have made the group more money than any of their records. It moved well over half a million copies in its first week, while sales of Aerosmith’s music rose of up to 40% during an era as the industry faced decline.

The series still motivates nimble-fingered dedication among its fans. Recently, a streamer completed an impressive attempt of DragonForce’s the challenging track – an infamously tough power-metal song made popular by Guitar Hero – using a fan-made version, a freeware game with almost identical gameplay and extensive customisation options. This track is difficult enough on the hardest setting, not to mention performed at double speed and without missing every one of the thousands of cues. They claimed it took months of practice of practice.

“The game offers a, fantasy thing. Just as with other games, it doesn't imply you should use a real gun and enlist,” says musician the artist.

DragonForce previously completed a profitable run before Through the Fire and Flames appeared in the third game, but Li says it made them widely recognized. “I remember the record label informing us that our records were moving like crazy,” he says. “It exploded on the subsequent tour, and we were playing just before the headliners at the event.”

Indeed, the band's visibility from Guitar Hero was so immense that it has threatened to overshadow everything else accomplishments. Recently, the track featured in a trailer for a major film. “In the past I thought otherwise, but now I accept it,” Li says. “Should you just listen to a single track, that's fine – everyone’s got a unique path in music and I'm pleased we played a role in fans' experiences”.

The Lasting Legacy of a Iconic Controller

Top-tier promotion, be it for cars, clothes or video games, extends beyond mere transactions – it inspires a desire. Was the game able to tap into that? “That’s exactly what our team aiming to achieve,” Dornbrook says. “That thrill of performing as a rock star in the spotlight. From day one, the creators believed humans have a natural human desire to create songs, and their goal was to leverage innovation to allow people to do it”.

Most of Guitar Hero games were released over a mere half-decade between 2005 and 2010, featuring derivative titles like DJ Hero, complete with a spinning deck, and the band-focused game. After that, corporate focus in plastic instruments died down, except for a short-lived revival several years later.

Games like the fan project and Fortnite Festival have kept the scene active, and there’s expectations of a new product from the original publisher on the way. A new studio has begun production on their first music game. The initial creators are participating as special advisers. Is the world ready to embrace a new entry following the classic?

“We thought those games might become similar to sports games where you can releases,” he remarks. “There’s so much fresh tracks it could remain evergreen, so I’ve always been hopeful. There’s no reason for it to persist with new generations.”

Written by

Timothy Ross

A seasoned journalist with over a decade of experience covering global affairs and digital trends, passionate about storytelling.

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